Dak’ksit

Alignment: N

Pantheon: Primordial, Major Deities

Areas of Concern: Kineticists, Ley Lines, Fey

Domains: Air, Earth, Fire, Void, Water

Subdomains: Ash, Ice, Flowing, Lightning*, Metal, Radiation, Smoke, Stars, Wind

*Requires the Acolyte of Apocrypha trait.

Favored Weapon: Kinetic Blast, Kinetic Blade, Kinetic Whip

Symbol: ATLA title page

Sacred Animal(s): Omnimentals

Sacred Color(s): Prism (Rainbows)

Obedience: Meditate for an hour with an element of your choice (Fire, Water, Earth, Air). With fire, create a fire and meditate in front of it, close enough so the heat is hot enough to hurt but not harm. With water, either stand under a waterfall or submerge yourself while meditating. With earth, submerge yourself with loose earth until only your head sticks out of the ground and meditate. With air, sit at the top of a very high ground, such as a mountain, the crow's nest of a ship, or the top of a tower, and meditate. Gain +4 sacred or profane bonus on saving throws against fire, water, earth or air spells and effects, based on which element you meditated with. You may only meditate with one element for the day. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.

Lore: Dak’ksit is unconcerned with the world at large, and does not often deign to respond to worshippers. One of the most ancient deities, they exist in the bridge between the First World and the Material, wandering the ley lines that crisscross the two. Dak’ksit’s teachings encourage followers to observe the forces that comprise the world around them, learning to harness the energies in order to one day leave such a sheltered existence and begin their own journey through the lines.