Chasseur (Natural Explorer Archetype)

The chasseur is a skilled rider who forms a special bond with their mount, whether that be a mule, horse, or griffon.

Companion Mount (Ex)
At 1st level, the chasseur must choose an animal companion as his natural gift and must choose an animal companion that can serve as a mount.

The chasseur adds 1/2 his level (minimum 1) to Handle Animal and Ride checks involving his animal companion mount, and may push his mount as a free action rather than a move action. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. The mount does not gain the share spells special ability.

The natural explorer’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should the mount die, the natural explorer may find another mount to serve him after 1 week of mourning.

This ability modifies natural gift. explorer talents that modify an animal companion modify the mount instead.

Explorative Hunter (Ex)
A mount benefits from the natural explorer’s explorative hunter ability when attacking the natural explorer’s hunting focus. Whenever the legendary charges while riding his mount, the mount gains the benefit of the natural explorer’s explorative hunter feature, even if the creature charged is not their hunting focus.

This modifies explorative hunter.

Skilled Rider (Ex)
At 4th level, the chasseur gains Mounted Combat as a bonus feat if he does not possess it already. At 8th level, while the chasseur is mounted, the chasseur receives a +3 shield bonus to AC. At 12th level while the chasseur is mounted, the chasseur receives a +4 circumstance bonus on it's saving throws.

This replaces Trackless Hunter.

Master Skirmisher (Ex)
At 11th level, when your mount moves its speed or less, you can still take a full-round action.

This replaces evasion.

Chasseur's Talents
The chasseur adds the following to the list of talents he may choose his explorer talents from:

Shared Spirit (Sp) (12th level)
As a full-round action, the chasseur can grant his companion mount temporary hit points equal to his class level. These temporary hit points last for 24 hours, and while they last, and when his mount is within 30 feet of him, the chasseur can choose to reduce the damage from any attack (including special abilities) by up to half (rounded down) by taking the damage upon himself instead. This damage cannot be reduced by damage resistance.