Gunpowder Savage (Legendary Barbarian Archetype)

Surrounded by smoke and blood, the gunpowder savage wields her firearm with reckless abandon.

Weapon and Armor Proficiency
A gunpowder savage is proficient with all simple and martial weapons, all firearms, light armor, medium armor, and shields (except tower shields).

Rage Forms (Ex)
At 1st level, a gunpowder savage must select the close quarters rage form.

This modifies rage forms.

Gunsmith
At 1st level, a gunpowder savage gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunpowder savage also gains Gunsmithing as a bonus feat.

This replaces Endurance.

Gunstock Smash (Ex)
At 2nd level, the gunpowder savage can make use the butt or handle of her firearm as a melee weapon. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the attack is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunpowder savage’s size, the critical multiplier of this attack is 20/×2.

If she deals damage with a gunstock smash, then she may both reload the firearm and clear any barrel jams as a free action which does not provoke attacks of opportunity. She does not need a free hand to do this.A gunpowder savage’s rage bonuses to ranged attack and damage rolls apply to her gunstock smash attacks.

This ability replaces uncanny dodge.

Gun Training (Ex)
Starting at 5th level, a gunpowder savage can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the gunpowder savage picks up another type of firearm, gaining these bonuses for those types as well.

This ability replaces improved uncanny dodge.