Faded Stranger (Legendary Gunslinger Archetype)

For gunslingers, the roar of combat is often their calling card, reveling in the excitement of it all. But for some, they exist without thought, unwilling to leave their mark on the world. While their actions are widely known, faded strangers are those who choose to act without leaving a trace.Gun Mastery (Ex): A faded stranger cannot select the local legend gun mastery.

Unseen (Ex)
At 2nd level, a faded stranger receives a morale bonus on all Stealth checks equal to 1/2 her class level. This ability replaces eagle eyes.

No Face (Ex)
At 2nd level, a faded stranger may use her Wisdom modifier in place of her Charisma when making a Disguise check. In addition, she can make a Disguise check to make herself look mundane and unidentifiable rather than disguising themselves as someone else. Creatures who fail to identify a faded stranger with a successful Perception check have no memory of seeing her while she is wearing a mundane disguise.

This ability replaces slinger’s quirk.

Fade Away (Su)
At 4th level, a faded stranger can spend 1 grit point as a swift action to disappear for a number of rounds equal to her Wisdom modifier. This ability functions as invisibility. At 14th level, she can spend an additional grit point while using this ability to have it instead function as greater invisibility.

This ability replaces the 4th and 14th level combat grit.

No History (Ex)
At 9th level, a faded stranger can cause anyone who was made aware of her existence to forget about her; one will forget her name after one day, finer details of her interactions and appearance after 3 days, and general details of her interactions and appearance after 5 days. She can choose to exclude a creature from this effect as a free action, making them immune from this effect until she chooses to remove that immunity as a free action.

In addition, any attempt to scry on a faded stranger requires a successful caster level check with a DC of 10 + her class level, and any Diplomacy or Knowledge check made to gain information about her takes a penalty equal to 1/2 her class level.

This ability replaces the 9th level combat grit.

No Existence (Su)
At 19th level, a faded stranger cannot be detected by blindsense, blindsight, tremorsense, greensight, telepathy, and is immune to divination spells, spells such as legend lore turn up no information on her, and any attempt to revive her from the dead must also include a part of her body. A faded stranger can spend 1 grit point as a swift action to target one creature within 60 ft. of herself, forcing that creature to make a successful Will save (DC 20 + her Wisdom modifier) or forget everything they know about the faded stranger and gain 2 negative levels as she removes a part of their soul from existence.

This ability replaces the 19th level combat grit.