Questions and Answers

Question: Why are you using Automatic Bonus Progression?
Answer: The Big 6 (Magic Weapon, Magic Armor, Stat Headband/Belt, Amulet of Natural Armor, Cloak of Resistance, Ring of Protection) are generally the first purchases every players makes, and they're expected to be. This leads to the same item in the same slot, on every character. Automatic Bonus Progression allows players to still obtain these bonuses while filling those slots with other more varied items.

Question: Why the 50% of WBL on any one item limit?
Answer: The DMG recommends it, and for good reason. Builds frequently benefit far more from hefty bonuses if they can get them early. No need to boost your AC if you can dump everything into your level 8 Holy Avenger your crafting buddy made for you. This leads to an arms race, and that's not the type of style we want to encourage. The 50% of expected WBL limit on any one item prevents stacking one such item into the stratosphere, and encourages more diverse item selection. You'll be thankful there aren't any SoS Wizards with Persistent Metamagic Rods running around early on.

Question: Why is Sacred Geometry banned?
Answer: With 8-9 ranks in Knowledge (Engineering) it becomes nearly impossible to fail the little arithmetic minigame for free metamagic. When this feat taken multiple times, each time for 2 metamagic feats, this becomes one of the most powerful casting feats in the entire game.

Question: Can an animal companion take Improved Toughness?
Answer: As long as they have 3 Intelligence.

Question: As a divine prepared caster do i need to list my spells when turning in a sheet for approval? How about an Arcane or Wizard style of character?
Answer: No you do not need to include your spells as divine casters have access to the entirety of spells available to that style of caster. In this case you would as they do have a book or a resource tracking that involves being aware of which spells they do have available.

Question: Are Monster feats available to be taken?
Answer: Monster feats are alright choices for players to take so long as they make sense and the characters meet the pre-reqs.

Question: So would an Arcane Bond (Weapon) be enchanted with abilities rather than a static bonus? and how does magic weapon crafting interfere with WBL and ABP?
Answer: Yes you would only be able to apply special abilities rather than static bonuses and It interacts with you being able to only spend an amount up to half your WBL on an item such as an Arcane bond for those enchanted abilities.

Question: Can you buy partial charged wands?
Answer: No Buy Wands at 50 or if you really want have a crafter make you a wand and then expend charges but still charge you the full price for a wand.

Question: Are there deity specific spells?
Answer: Anyone can cast the spells that may normally be restricted to Deity if it is on their list.

Question: Where's the Roll20 link?
Answer: At the top of Session Posting. Oh and here too https://app.roll20.net/join/9227632/WCsFNg

Question: Is Magic Weapon or the spells that are similar affected by ABP?
Answer: Nope? Its a good spell before you have access to magic weapons and the same is true for it with ABP.

Question: Are Reptoids allowed?
Answer: They are, they do also get the Humanoid (Reptilian) type.

Question: Can you take an associated feat and a Sphere that grants the associated feat?
Answer: There is nothing stopping you from having both though they do not work together.

Question: Does armor attunement from ABP work with Unarmored Training or Monk AC bonus?
Answer: We have decided Unarmored Training will require Zodiac Tattoos to work with ABP.

Question: Water Battlefield Specialist (Commander) and Firearms, Yay or Nay?
Answer: Nay with Firearms but if you have a weapon that is S/B and the weapon is used underwater then yes.

Question: Are Necrosis and Damnation feats banned?
Answer: No, but Deadened Flesh and Cold Heart are banned and the Wandering Spirit Necrosis feat has lost it's four feat advancement.

Question: If a druid were to select a domain are the legendary domains from the Legendary Cleric valid choices?
Answer: No they involve different mechanics entirely compared to base Domains.

Question: Are you allowed to pick a non-human Aasimar and Tiefling? Small Sized as an example.
Answer: Flavor-fully? Sure, Mechanically no, all Aasimar and Tiefling unless that have an ability to make them different sized as Medium creatures.

Question: Tiefling ability big hands, how does it work?
Answer: Big hands allows you to wield a large weapon without penalty but that does not change the handiness of a weapon meaning sure you could use a Large Sized Longsword without issue but not a Greatsword.

Question: Regional Traits exist right?
Answer: Yes they do though they may need to be reflavored to fit the world they will almost always be alright.

Question: Is the world mostly tropical?
Answer: The world's topography changes from island to island, there could be an ice covered island that hasn't been discovered just yet and so forth.

Question: If a tradition gives you a ban talent or sphere would it work in the same way as ban feats?
Answer: No, the traditions that would grant those will most likely be removed from the allowed listing of Traditions.

Question: Are religion traits allowed, provided they do in fact relate to the character's faith traditions/practices?
Answer: Yes religion traits are allowed and will be 'Reworked' into the new pantheons.

Question: All Classes that would get 2+Int in skills get 4+Int now? Even Wizard and Witch?
Answer: Yes

Question: Do animal companions get the minimum 4+Int?
Answer: It does not, Animal Companions and the like that would get 2+Int still only receive 2+Int in skills per level.

Question: Are Deity specific feats locked currently?
Answer: Yes, at least until they've been moved onto the new deities page that we're working on.

Question: The Bitter Drawback are you your own ally?
Answer: No, but you could be your own Grandpa.

Question: Is words of power an avaliable choice?
Answer: Words of power will not be a thing here as they stopped getting support after Ultimate Magic.

Question: Aquatic Special Materials Besides the Aquatic Armors?
Answer: Aquatic Themed Special Materials are 3PP In general and the Sharkskin and the like don't have costs associated with them so they're a no for now, though flavor wise there isn't any particular reason your armor couldn't be made out of Shark Leather.

Question: Are the 3PP Champion Classes allowed?
Answer: The Dragoon, Mountebank, Necros and Reaper are allowed classes.

Question: What other 3pp sphere's stuff is allowed?
Answer: It is usually going to be on a case-by-case basis for what is and isn't okay but i'm alright saying that a majority of the stuff that is from the base " http://spheresofpower.wikidot.com/start " page that is listed as 3PP will be okay.

Question: What about the Akashic, City of 7 Seraphs, Cthulu Mythos, Gonzo, ect.?
Answer: No the stuff at the bottom of the page listed as 'Other Systems' isn't in use in the server.

Question: For the purpose of Death Sphere, is the Corpse Puppet of Necros a 'reanimated' undead since you created it, or must it be an undead made by the reanimate sphere base ability?
Answer: No they are not, even though N. Jolly might have anticipated that to work, after reviewing the strength of the abilities that could be granted we have determined that it is a bit too strong.

Question: Can a character who isn't a Spontaneous Caster use Eldritch Heritage (Arcane) to cast a free spell with their bonded object?
Answer: No, Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook).

Question: Is the Experimental Myth-wavers sheet allowed?
Answer: Yes, its fun to see Sang squirm.

Question: Could you find undead or corpses to purchase?
Answer: So, without a black market connection it isn't going to be easy for you to buy corpses. My only exception to that is the class feature for Necros which is a Corpse Companion, which is easily able to Salvaged from pieces of corpses that may have gone missing from corpses.

Question: If you give a corpse puppet the Zodiac Tattoos and Dragon's Tattos feats and they die but you bring them back do they lose their enchantments?
Answer: I'd say probably not? As those tattoos are still placed onto the corpse that you are re-animating?

Question: Does Brutual Necromancer give the puppet full B.A.B?
Answer: No.

Question: https://aonprd.com/Rules.aspx?Name=Diseases%20and%20Poisons&Category=Pathfinder%20Unchained ?
Answer: Yeah sure, these rules seem interesting and after discussing it a bit we've decided sure, though some old poisons may still remain as effective as they were. I.E. Drow Poison.

Question: Can creatures absorbed by a person using the Tomb of Flesh Death Sphere ability fight inside the Extrademensional space provided by the ability?
Answer: Yes? I think...? Probably, so sure.

Question: What alcohols still exist in the world?
Answer: All Alcoholic Beverages still exist in the world, rarity is a thing though and prices may increase with the exception of basic ales and the like, dwarves turn water into alcohol somehow.

Question: Is there a Sugar Cartel?
Answer: Who told you about the Sugar Cartel? I'll kill Sang.

Question: If you reanimate your corpse puppet do you get to rebuild it?
Answer: Mechanically I believe the answer is yes, but for the sake of it being the same corpse and creature i'm going to have to say no, it should still be the same creature and should not be rebuilt.

Question: Follower Contracts from spheres, yay or nay?
Answer: I feel like these are similar enough to Leadership and the like so i'm going to have to say no.

Question: Is a Poptart a Sandwhich?
Answer: No, its a Calzone.

Question: Is Ketchup a Smoothie?
Answer: Yes.

Question: Do companions and 'Allies' gained through features gain the additional skill points from the Tattooed warrior Martial Tradition?
Answer: No.

Question: Is Permanent Weapon allowed?
Answer: Yes.

Question: Can I have a sheet?
Answer: If your character is done and approved, yes.

Question: How many deities/Faiths are in the world?
Answer: So far I believe Sang has managed to write up about 30, not including the port of the Old Gods and Achaekek. There has since been more but the number is unknown just wait a little longer.

Question: Are the 3PP Martial Traditions allowed?
Answer: Yes, the 3PP Martial Traditions are allowed.

=== Question: Would the Dastard or Champion armor magic quality work with the Challenge ability from the Guardian sphere? ( https://aonprd.com/MagicArmorDisplay.aspx?ItemName=Dastard & https://aonprd.com/MagicArmorDisplay.aspx?ItemName=Champion ) === Answer: No? They are similar abilities but there are a few differences being that the Guardian Sphere's Challenge has unlimited uses as opposed to the limited uses of the Cavalier's Challenge or Paladin's Smite Evil, making these armors a bit too effective if we were to allow it to work together. Going a bit further, there is a specific archetype of Cavalier which does allow the Guardian Sphere's Challenge to work in those regards. http://spheresofpower.wikidot.com/blooded-knight.

Question: What is the easiest way to count up characters used?
Answer: Characters used in an RP are going to be tallied by Rose for the sake of keeping the roleplay rewards a uniform reward. Unless you were talking about characters used in terms of the server, in which case its easy to keep count of that.

=== Question: For purposes of Spheres of power telekinesis ability bludgeon, when using a weapon do you need to be proficient in that weapon to not suffer penalties? http://spheresofpower.wikidot.com/telekinesis === Answer: No.

Question: Can blacksmith use their maintenance (armor maintenance specifically) on clothing (especially with ABP that gives magic armor bonus to clothes)?
Answer: Yes, clothing is specifically called out in the ability to work.

Question: A clarification of this: By RAW or can a blacksmith just apply it before sessions? Even if we all stay in the tavern?
Answer: Normally no? But for the Blacksmith himself I don't see a reason why he doesn't just improve his natural being of clothing on a day-to-day basis... but buffing others before a session with no prep or time spent communicating doesn't make sense. Do you think the blacksmith is just going to hand out buffs to everyone in the tavern at no cost to them? It takes some time and effort and honestly its presumed that you might not all stay at the same tavern there are multiple its just the crushed goblet has the nicest venue.

Question: Price of Drinkable Water?
Answer: Its free, clerics constantly fill basins with fresh water all the time.

Question: Can you use Shifting Disguise to disguise your hand as a hook? If so can it be used for somatic components?
Answer: Yes. No, if in the form of a hook somatic components are usually intricate gestures so they would not be able to be done in that scenario.

Question: Why the ban on Umbral Unmasking?
Answer: It doesn't really do anything.

Question: What about drawbacks that don't do anything?
Answer: Bring them forward for review if there is a concern but even in the smallest sense that a drawback might not apply to a character most of the drawbacks in the drawback tab do have some level of actual mechanical effect.

Question: How much does a small ooze weigh?
Answer: A Small ooze will weight between. 25.25 Lbs - 30 Lbs. (AVG of 27.625 Lbs.)

Question: Are we able to use the Custom Style Constructs from Ultimate Magic?
Answer: Its probably going to be a no for just base 'Can we use this ruleset?' But with working with the GMs if you want to go on an adventure and put forward effort into making a special style of construct we absolutely don't mind doing something along the lines of helping you through that.

Question: Is there a basic guide to the island players in character may buy?
Answer: As of right now probably not? As the island is quite dangerous and few people really venture inland unless something dangerous is occuring.

Question: What are the mechanics for hirelings?
Answer: They can assist with profession though I don't believe its worth the cost of using them? And it is preferred that they not join players on Adventures for a multitude of reason.

Question: Can Mattias write up a Bestiary and sell it?
Answer: Sure, its an exploration based world and that is a form of exploration, go nuts.

Question: Do Blood Arts cost spell points?
Answer: No they do not.

Question: Can a PC apply Poison to their flashbangs?
Answer: No, you don't actually 'Throw' them into people, the damage that is dealt is from the explosion not contact.

Question: Can I as a titan mauler barbarian start off with a large/huge weapon i am proficient with at character creation if I can afford the costs for it?
Answer: Yes? Its your money use it when YOU need it.

=== Question: How would Signature Skill interact with the blacksmith's ability to sub Profession (Blacksmith) for crafting checks? Would I be treated as having the relevant skill ranks for unlocks? === Answer: You would not be treated as having 'Crafting Unlock' even if you have Profession Unlock.

=== Question: how does sewage work for the floating city? Is the water there absolutely horrid or is there some magic that gets rid of the foulness? Or maybe are ships retrofitted with piping? Do they periodically go around with a sewage barge draining ships? === Answer: Constant mages venturing around using prestidigitation on the foulness of the 'Innards' of the ships that have been re-made into a sewage system.

=== Question: How does Unchained Poison work with the Alchemy Sphere poisons? Half of them are beneficial (they work a lot like tinctures). Some of those poisons even say that multiple doses of the poison stack the effect of the poison? === Answer: Unchained Poison does not work with the Alchemy Spheres at all, Alchemy sphere works the way it is listed to work (No changes made).

Question: Can a character untilize Deadly Aim on relevant spells? (Ones that require an attack roll and deal damage, such as Snowball)
Answer: Non-Touch Attack Spells are viable choices for Deadly Aim, spells such as Telekenetic Projectile work spells like Snowball do not.

=== Question: "You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Craft (alchemy) (minimum 1) + the number of formulae talents you possess. For every 4 ranks in Craft (alchemy) you possess, you may craft 1 additional formulae as part of the same 30/15 minute time period." Does this mean you craft item one at a time to a maximum of 1/2 ranks +# of traits, or does it mean in one 30 minute crafting session you can make a number of items equal to the above number? === Answer: You craft 1 +(1/4) Craft ranks at once in a 30 minute session, 15 minutes if you have an alchemist’s lab. The maximum amount of formulae you may have prepped at any given time is 1/2 ranks + formulae talents. 4 ranks in Craft with three known formulae talents would allow crafting 2 formulae in 30 minutes, with a max of of 5 formulae prepped.

=== Question: Follow-up to my prior question about Skilled Craftsman and Signature Skill, If I took Signature Skill for say, Craft (Weapons) or whatever, could I then benefit from skill unlocks since I'm still utilizing that skill, just subbing the Profession (Blacksmith) score? === Answer: In the case of Blacksmithing which is done entirely in-place of the craft skill, it would not work. The only 'Pseudo' exception to this rule (That we could find) is Versatile Performance where it is using the Bonus of Perform in place of the normal bonus for the skill, which means if you have 5xRanks in say Acrobatics with the Signature Skill and use Perform (Dance) that would allow you to benefit from the Signature Skill Unlock. The reason is being one is using just the bonus of the skill versus entirely replacing the skill's uses with another skill.

Question: Also, would the kobold tail attachment weapon count as an off-hand attack? (for example, for the use of the Dual Wielding sphere)
Answer: No, to my understanding they are augments to natural attacks. ( https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/kobold-tail-attachments/ )

=== Question: Just saw the thing about zodiac tattoos being required for APB to work with unarmored training. Is that specific to just the armor bonus/armor attunement or do the deflection bonuses from APB also require the feat to work with unarmored training? === Answer: Just the armor bonus from armor attunement. The deflection bonus isn't an armor bonus, nor an enhancement to armor and therefor stacks just fine with everything but other deflection bonuses.

Question: So bear sphere can I do it?
Answer: Yes, its the best sphere you... bear-to-believe it! Dabs.

=== Question: For class features and similar abilities that grant a effect caster level equal to class level do we still use this effective caster level even if your caster level is higher, or could your class levels that have effective caster levels equal to class level stack with caster levels from a different source as if they were just normal caster levels? === Answer: To my understanding this ability does stack with other sources, you'd get Shifter Levels + Caster Levels (Other Class).

Question: Would the Unorthodox Firing Talent from the equipment sphere allow ye ta' shot two-handed firearms while grappled? http://spheresofpower.wikidot.com/equipment-sphere#toc46
Answer: Yes.

=== Question: When retraining talents, if'n they be from a Martial Tradition, can they be retrained so long as they would still fit the martial tradition? Such as retraining a choice between two spheres, er changin' a variable talent choice o' a specific sphere with another talent from the same sphere? === Answer: Martial Tradition talents cannot be retrained but if you have a versatile choice that may be retrained without any issue. I.E. Pick from Berserker or Equipment Sphere, can be retrained.

=== Question: Could a Character, assuming they pay full price for the weapon at character creation, consider that weapon to have been created by the character for the purpose of interacting with this ability? (And obviously, the backstory would reflect them making said weapon) === Answer: Yes.

Question: Is "Get over Here" allowed? http://spheresofpower.wikidot.com/equipment-sphere#toc90
Answer: Yes.

=== Question: How do the feats Champion's Strike and Casters Champion interact? http://spheresofpower.wikidot.com/combat-feats#toc6    https://www.d20pfsrd.com/feats/combat-feats/caster-s-champion-combat/ === Answer: They don't.

Question: How does the grappling weapon quality work on the ranged grappling hook weapon? https://www.aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Grappling%20hook
Answer: You can grapple at a range of up to 50 feet.

=== Question: The CRB says "If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails)" Does that mean the grapplin' hook can just yoink people 50 feet in one turn? === Answer: No, the grappling hook is a special case for grappling, it does not move you the grappled creature adjacent to you.

Question: How do I breed spiders? Is it a handle animal check, and if so, what's the DC? And how efficient is it?
Answer: Afaik PF has no rules for breeding. As a business it’s abstracted to Profession. -Sang

Question: Does this server use the sanity rules? If not, how do we handle Spheres Casting Traditions with Unsettling Casting as one of the drawbacks?
Answer: Currently the sanity rules aren’t in use, I can figure out the SP/boons of a tradition that includes Unsettling Casting if necessary. That said, this hasn’t come up previously so gonna discuss amongst the GM team and see if we want to use the sanity system.

Question: Is there any potential room for suggesting homebrew traditions to be added to the available list for server use, as there are a few common ideas out there that don't see any use atm?
Answer: Sure. You can always request something in #suggestions (unless we need to make another channel for it, seems to work thus far). It does have to be considered for all PCs though, not just in a vacuum for one build. Just something to keep in mind for any content Though, guess I should note, right now the foci are the hexploration map/tables/index, sessions, and the deity list. -Sang

Question: What are the limits on races? Can we use the Spheres Races?
Answer: Paizo races should all be a go except for the alien ones, Svirfneblin, munavri, race builder ones (ogre, centaur, drider) or weird sidebar monsters like Trox No elves aren't considered alien ones. We don't use the spheres races as of right now but currently the Cecaelia have been 'Brought down' to a similar range of other races. https://rising-tide-living-world.fandom.com/wiki/Cecaelia

Question: I know for some groups, if your race doesn't have an FCB for your class, they use the human one. Do we do anything like that here, or are we stuck with the +1 HP or +1 Skill Rank?
Answer: Unfortunately you're currently stuck. Doing a sweep through races to add setting thematic FCB/ARTs is currently #4 on the todo list. Right below overhauling water vehicles, hexploration and deities.

Question: What would someone need to do to sign up as a GM for this server?
Answer: In the Applications channel on the discord server.

Question: Are we allowed to use the Talent-Based crafting in Spheres? Are we allowed to get Crafting Traditions?
Answer: We are not using Crafting Traditions.

Question: Do we allow use of the Rituals and/or the feats that allow spherescasters to use them like normal spells?
Answer: As of right now we do not, we as a staff team will look over the rules brought forward.

Question: Are Spheres alternate racial traits in use?
Answer: Yes.

Question: Do we use the Spellcrafting ( http://spheresofpower.wikidot.com/spellcrafting ) or Techniques ( http://spheresofpower.wikidot.com/techniques ) rules for spheres?
Answer: We do not use either of these systems we just use the base Spheres systems, we're trying to avoid 'Custom' as much as possible

Question: Do we use Oaths? ( http://spheresofpower.wikidot.com/oaths )
Answer: No.

Question: Do we use the Opt-in Negative Energy Affinity, Undeath, or Clinging to Undeath options (found here: http://spheresofpower.wikidot.com/variant-rules#toc3 ) from the big undead book?
Answer: No we do not use the Opt-In Negative Energy Affinity.

=== Question: For the purposes of feats, abilities, and effects which call out a specific kind of casting, IE. "The ability to cast arcane spells", do Spherescasters with the appropriate casting type listed on their tradition count? Additionally, what kind is assumed for those without the kind of casting listed? === Answer: Yes I believe they do count if they meet the other pre-reqs as well, for the cases that are not listed as 'Arcane/Divine/Psychic' that would probably have to be something we take a look at a bit more closely and handle on a Case-by-Case Basis to assign them a Style.

Question: Can I invite my friend to the server?
Answer: Absolutely, we're an open server, go nuts, invite is at the bottom of the "Basic Rules Bans and Alters" channel in the dicord server.

Question: What is the planar Structure of the world?
Answer: Still the same as normal Golarion with the connecting planes and everything, they're just very under used as there are not really casters or people able to travel between them very easily.

Question: Do we have gods?
Answer: .....

Question: Is slavery legal in Yartar?
Answer: Yes.

Question: Is there any information written about the landmass that Yartar is connected to?
Answer: There is a bit written in the locations channel (on the discord server) but the rest is supposed to be revealed once our Hex-Map is up and players want to venture out in Exploration to try and discover locations themselves.

Question: Do we use the full transparency rules for Spheres? ( http://spheresofpower.wikidot.com/using-spheres-of-power#toc42 )
Answer: Yes.

Question: As a ooze mopth kitsune, if i get magic tail can i get this feat? https://www.d20pfsrd.com/feats/general-feats/grasping-tail/
Answer: Yes? Though it might not work for you as you still can't hold items while in your Ooze Form.

Question: What are the relevant statblocks for family pets, children, and babies?
Answer: I don't know but they have one. Somewhere also stop asking this Sang, I don't even want to know.

=== Question: What is the preferred way of showing a conjuration companion, animal companion, eidolon, etc.? Do we need to make a full mythweavers sheet, or is it enough to just say "Here are their stats"? === Answer: For full familiars that have a lot of scaling or choices that are associated with them we'd prefer they have sheets, but familiars that have just minor scaling? Those are fine to be listed on your sheet as long as their information is clear.

=== Question: Cause I am a ooze would my Morphic weapons still be able to full attack with the tail? As I could literately form the weapons on said slime tail? https://www.d20pfsrd.com/feats/combat-feats/lashing-tail-combat/ === Answer: Nope. The feat explicitly restricts the tail attack from being used with other natural weapons.

Question: Does ABP work with bracers of armor?
Answer: No, ABP specifically applies to a suit of armor or shield, with a caveat to treat a set of clothing of armor. The enhancement bonus from your armor/shield doesn't apply to an armor bonus from bracers of armor.

Question: Would it apply if the braces had enchantments that give fortification instead of the +x ?
Answer: Bracers of armor specifically cease functioning if you gain a higher armor bonus from another source. So if you have Bracers of Armor(Fortification), and ABP(armor)+2? They cease functioning. If you have +3Bracers(Fortification) and ABP+2, the bracers function.

Question: Though on another question when adding a special quality to a weapon. Does that weapon need to enchantmented normally? Or can it be enchanted the ABP way?
Answer: Weapons still require Masterworking to be Enchanted with Special Abilities. In addition take note that we've removed the 'Reduction' of the enhancements from using Special Abilities. Normal enchanting. As stated above, usually you need a +1 prior to adding special abilities. With ABP that restriction is removed. Normally with ABP special qualities eat attunement. Having a keen longsword when you have + 2 attunement leads to a +1 keen longsword. That kinda sucks though so we changed it. Instead it stacks. The special qualities of a weapon are usable without eating attunement. A keen longsword with +2 attunement leads to a +2 keen longsword. Yes, you may still enchant weapons with raw enhancement bonuses to be ahead of the curve, or TWF. No, ABP enhancement and crafted enhancement do not stack.

Question: Now normally you cant get special qualitys on natural weapons. Can i enchanted my mopthic weapons this way?
Answer: Afaik no, there's no method of enchanting individual natural attacks. The Amulet of Mighty Fists is still available, but affects all natural attacks.

Question: When do I get hero points back?
Answer: When you level.

Question: I know it wouldn't stack with crafted weapons, but what about things like the enhancement Sphere? Or the spell magic weapon?
Answer: I believe the RAW maximum is +5 enhancement bonus and 5 more levels of enchantments on any one weapon or armor up to 10 total but no more then 5 enhancement bonus. As above, enhancement bonuses don't stack. The only native exceptions I can think of off the top of my head are features like Arcane Pool (Magus), Warrior Spirit (Fighter AWT) or the Divine Bond of Paladin/Antipaladin.

Question: Would the Mindless Mastery Legendary Talent from the Beastmastery sphere be all right to use?
Answer: I'll bring this up to the GM team, currently it is a no.

Question: Do companions gain the benefits of ABP?
Answer: Nope

=== Question: Do saddles and other mount related equipment weigh the same across the board or are they different for mounts that are large size? RAW currently a riding saddle costs 10gp and weighs 25lbs across the board. Whether it be fer a small, medium, large, huge, or colossal mount? === Answer: RaW as above, currently don't have a house rule otherwise.

Question: Does an Animal Companion come with a General Purpose or must downtime be spent for a Companion to gain that purpose?
Answer: Downtime.

=== Question: Is this feat contradicted by the following faq in regards to how it might work for eldritch guardian? https://www.aonprd.com/FeatDisplay.aspx?ItemName=Armor%20Proficiency,%20Heavy Armor Proficiency, https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qdj Because it would seem the faq explicitly states that armor proficiency granted through class is not actually a bonus feat? === Answer: FAQ takes precedent. This is under review for homebrew.

=== Question: The Wheeling Charge and Mounted Onslaught Local feats allowed? https://www.d20pfsrd.com/feats/combat-feats/wheeling-charge-combat-local https://www.d20pfsrd.com/feats/combat-feats/mounted-onslaught-combat-local === Answer: Yes.

Question: Can you still use the rules as written money making option for Perform? Does the downtime gold earning change apply to using other skills to earn gold?
Answer: You may still use Perform's normal perform rules or the 'Downtime GP' rules if you wish, whichever is better, one's RNG based I think.

Question: Are the sessions here all voice, or do people do play-by-post/text somewhere, too?
Answer: Mix of both.

=== Question: We do not allow the Technician Class? This probably also disallows any similar material, right? Like the Hedgewitch class's Tinker path ( http://spheresofpower.wikidot.com/hedgewitch#toc35 ) === Answer: All tech relatied stuff is banned.

Question: How much would it cost to feed a 100 house centipedes?
Answer: Negligable, they find rats and eat them on Yartar.

Question: For water dancer, would Wild Talents be concerned a monk class feature?
Answer: It will be dependant on CHA.

=== Question: "Characters with this archetype may still benefit from effects that restore creatures to life. If using the special circumstances suggestion above, whether the character returns to life as they were prior to taking this archetype or if they return as having this archetype will depend on the GM and the desires of the player, which should be worked out before hand." How would we like to have this play out for if the Wraith dies? They are not undead so they can be raised but technically do not have a body of their own anymore. Do they follow the rules of Permanent Wraith and return to their refuge item if possible and then abilities to be brought back to life has to be targeted on the item to revive them, or is death permanent to them without true resurrection? I am okay with permanent death if I play this class, but i would still like a way to come back easily if I part ways? === Answer: You would need True Res as Wraiths don't have bodies.

Question: Do Ships or Vehicles have to follow the WBL rules?
Answer: Naw sink your 10,000 GP at level 6 into a Grand Galleon Ship (However you spell that ship name).

Question: How quickly would a moon spider grow and what would be the relevant skill check for handling young Magical Beasts (for which there is a precedent for a few)?
Answer: Diplomacy, Handle Animal is for Magical Beasts with an int of 1 or 2.

Question: For griffons, giving them the ability to be a combat-trained mount takes a Handle Animal check? Would that be allowed for other magical beasts raised from egg/birth?
Answer: Possibly? If you can find other examples I'm sure we can extrapolate a way for this to work for others but in most cases its a mix of checks.

Question: Are there any languages that are unique to this world's setting (either ancient or current) beyond the typical languages (Common, Draconic, Elven, Dwarven, etc.)?
Answer: As of right now i'm going to say probably not? But that could change... the biggest language besides Common is Probably Aquan as a heads up.

=== Question: I have a question relating to ABP and attuning a natural attack vs unarmed strike, and the updated Beastsoul Monk (Beast Tamer's Handbook). First, I understand that our ABP rules say a character can "Attune to Unarmed Strikes or a Single Natural Attack." How would this interact with the natural flurry class feature from the Beastsoul Monk? So if I have multiple natural attacks (from transforming into a shape with two claw attacks, for example) and I am treating all of them as unarmed strikes via my Beastsoul Monk class ability, will my Weapon Attunement bonus from ABP apply to all of them? Assuming that the weapon I had chosen to attune was Unarmed Strikes. === Answer: Yes, as it is an affect that augments Unarmed Strikes.

=== Question: If you have the Guardian Sphere with the Defiant Boar Stance active, and use an ability such as Barrage or Dual Attack that gives more than one attack per attack action, does Defiant Boar trigger once for each successful attack, or just once if any attack succeeds? === Answer: Depends on the wording of the ability. For base Dual Wield/Barrage only the initial attacks are the attack action, the subsequent attacks are free attacks tacked on. However IIRC Dual Wield has a talent to make the off-hand count as an attack action.

Question: Why is it the average of hit points past level 1? Does that affect game mechanics? Or just your preference?
Answer: A mix of both? If it helps it recently got voted on by staff and still won over the options of 'Average' and 'Max,' so clearly its doing something right.

Question: What's VMC?
Answer: VMC is Variant Multi-Class, its a trade of a number of feats for specific class features which are labeled in. https://aonprd.com/Rules.aspx?Name=Variant%20Multiclassing&Category=Pathfinder%20Unchained.

Question: Is Handle Canoe a background skill or an adventuring skill?
Answer: Adventuring Skill.

Question: Does Deft Maneuvers allow you to Feint as a move action?
Answer: Yes, its supposed to allow you to do the abilities of the previous feats.

Question: Does Animal Companion HD still go Max+half+Max or follow the pc rules?
Answer: Follows PC rules.

Question: Are you able to retrain to change your casting tradition? (Since it is a choice based class feature) If so how long would it take?
Answer: Yes, 15 days like a Martial Tradition.

Question: Do I need to submit anything to get RP XP?
Answer: Poke a GM or me, I'm pretty much the person to do so.

Question: Can players trade capital?
Answer: Yes, you can use it as effective gold for item creation to other players.

Question: Is spending extra labor to speed up buildings permitted?
Answer: Yes.

=== Question: If a Spheres ability gets an update, do we use the updated version or the old version. And if the former option, how does it interact with downtime training that would be retroactively redundant? === Answer: Updated version unless specified otherwise. You get cucked on the downtime, lo siento. If it becomes a consistent issue we can revisit it.

=== Question: " A necros is considered a Mid-Caster. They may use either Intelligence or Charisma as their casting ability modifier and must make this choice at 1st level." Does that choice override the casting ability modifier that your casting tradition gives you? === Answer: Nope. Necros was published by a different company than DDS prior to the Ultimate Spheres overhaul, which is what made casting traditions set your casting stat. Every caster, even the 3PP ones from before the Ultimate Spheres publication still have to follow the new rules, including casting tradition stats.

Question: There is a feat under tech sphere page called Brew Stable Formulae (Item Creation) it was never moved to practicioner feats but is it allowed?
Answer: This feat isn't allowed as it uses a system that we currently don't use. The expanded crafting from tech sphere.

=== Question: I'm having trouble finding something in the downtime rules: If I have accumulated capital and want to spend it toward the material costs to craft something, how do I figure out what value of materials that unit of Goods or Magic covers? === Answer: https://www.d20pfsrd.com/gamemastering/other-rules/downtime/ Theres a chart about halfway down. Goods are worth 20gp magic is worth 100gp.

Question: Do you just use the purchased cost for downtime crafting?
Answer: So if you're crafting a 400gp magic item, the crafting cost is 200gp. If you use one magic capital, the new remainder is 100gp. Purchased cost is the value of the capital earned cost is what you pay to earn capital using downtime.

=== Question: Right, and to get that Magic in the first place I would either have purchased it at a cost of 100gp (therefore a wash on this trade toward crafting materials), or spent downtime and earned it at a cost of 50gp (so that's how you save money on the crafting materials, you had to put in time and skill checks)? === Answer: Yes this is how that would work

Question: Can additional general drawbacks be added to one of the premade casting traditions? I know sphere specific ones are chosen when choosing the sphere?
Answer: No.

Question: Are there any crab People?
Answer: Yes, Kaptain has made a crab which is currently under review the results will be announced soon.

=== Question: Rooms & Teams, You may only gain a Mechanical Effect from a number of Rooms and Teams equal to your Level x 2. Level x 2 is talking about the number of rooms and/or teams, right? As opposed to, I don't know...you're calculating some bonus or other and that bonus's value can't go higher than your level x 2. For example, right now I have a level 3 character. He has 1 room that can earn capital. Once he gets to 6 rooms that can earn capital, he is at his limit? === Answer: Number of rooms and teams, correct.

Question: If a class offers Combat Reflexes as a bonus feat, can Muscular Reflexes be substituted?
Answer: By RaW no but it is currently under consideration the results will be announced soon.

Question: Can you explain the crafting fix?
Answer: It means that you can raise the DC by ten multiple times if you can meet the new DC you craft more quickly.

Question: So, question. Wanted to make a Selkie, and tie his magic to his coat... I noticed that uhh... no custom magic traditions. Can we meet midway?
Answer: We allow people to create custom things and post them into #suggestions to try and get things approved for all players.

Question: Can you take levels in Spheres Shifter and Shifter?
Answer: Yes.

Question: Do Oozemorphs become lifeless in Anti-Magic Fields?
Answer: No they just revert to their blob form.

Question: Can you use Spheres magic as an Oozemorph?
Answer: Not exactly? You can do so when you are in your humanoid form but while in Formless Body or your basic fluid form whatever it may be called you can't cast spells.

Question: Can the Spheres Shifter bite gained through the 2nd level ability be applied to an Oozemorph?
Answer: Yes, that applies to all forms.

Question: How does tupperbot work?
Answer: #tupperbox-channel < This is a simple answer, see how others have done it.

Question: Accommodating Form ooze transformation- engulf trait; If i took that as a my normal slime for would be able to use that? As i already have fluid body.
Answer: Still no, that requires the Ooze Form from Spheres if I recall, meaning it would be a separate poly-morph effect.

Question: Is companion merger (Alteration feat) a legal feat?
Answer: Yes, companion merger is fine.

Question: Can i buy this? https://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-sapphire/
Answer: If you see an option to buy oozes then possibly, but otherwise I believe the answer is no. THOUGH you can always request a session where you attempt to find one after researching them and the like.

Question: Can oozemorphs wear Ooze armor?
Answer: No.

Question: I um question as a ooze morph you are still humanoid correct?
Answer: Yes, you still retain your previous typing and you are treated as both that and an Ooze for effects like favored enemy, etc.

Question: Do Oozemorphs have arms in their blob form.
Answer: Mechanically No, Stylistical, Sure.

Question: Do Oozes take the -4 penalty to grapple for not having arms.
Answer: No, but I think they should, but Sang said no... >.>

Question: Is there a way for me to graft a medium size gun onto my small towershield?
Answer: Unsure, i'll do some digigng for you and then give a real answer later.

Question: Can Legendary Gunsling use base gunslinger Archetypes
Answer: No.

=== Question: The werebeast-kin subraces of skinwalker modify the ability modifiers, skill modifiers, spell-like ability, and Change Shape ability's bestial features. The alternate racial traits from Spheres has an option that modifies Change shape (and allows you to pick which physical score to +2 while shifting). My question is that subraces like the Coldborn (werebear-kin) changes the ability modifiers to +2 Constitution, -2 Charisma (+2 Wisdom while shapechanged). How does this ability modifier alteration interact with the alternate racial trait? Is the alternate racial trait just wholly incompatible with the subraces? === Answer: It is incompatible with the sub races, it allows you to make your own 'Subrace' effectively.

Question: Are Bo Staves able to benefit from staff mastery?
Answer: They are a different weapon and as such do not recieve the benefit of the feat.

Question: Are Lucerne hammers able to benefit from spear dancer?
Answer: That would fall under GM discretion, staff is currently looking it over and this answer will be edited once we have an answer.

Question: How do religious traits/feats and obediences work in a non-Golarion setting?
Answer: For religious traits that are associated with a deity, they’re setting agnostic and can be taken at your whim. For feats and obediences that require worship of a specific deity (like Divine Fighting Technique) your options are the ones we’ve made for our own pantheon. Of note, that list is still expanding. What’s on the wiki is what’s currently available/known to PCs. With the knowledge that obediences are working on being fleshed out and that devout characters will be allowed retraining if it would affect them.

Question: If someone is starting a character off with a building do they need to post in building approval? Should they post the character sheet or the building application first if so?
Answer: They can do so, just list it in Buildings when your character is approved.

=== Question: Does concentrating on a spell for an extended period of time(Hours or a full day) come with any negative effects? E.G. Maintaining a weather sphere or darkness effect during travel. Further, does easy focus have any impact if so? === Answer: Concentrating while traveling is a hustle, and begins taking non lethal damage after hustling for more than an hour. Easy focus has no effect on it.

Question: Are Legendary classes compatible with non-legendary archetypes? Like can a Legendary Ranger take an archetype from the Paizo or spheres websites?
Answer: Some are, Legendary Fighter is one of the best examples but Legendary Rogue has it hidden in as well to say that they work in effectively the same manner with some archetypes being remade to work with the new system better as well.

=== Question: Just to absolutely double-check (after having asked Sang, who you're watching): The Sphere Specialization Sphere Wizard feature says, "A sphere wizard gains a sphere specialization of his choice from the list of sphere specializations included in the incanter class description." The list of sphere specializations does not include the effects of the Sphere Specialization incanter specialization (namely, gaining the sphere as a bonus sphere and gaining +1 caster level with that sphere), but the sphere specialization incanter specialization notes that you gain a 'series of abilities' in that list, which may or may not constitute the entirety of the sphere specialization. Does the sphere wizard gain the specialized sphere as a bonus sphere and +1 caster level with that sphere as the incanter specialization effect? === Answer: From what I see yes you do get the +1 cl and bonus talent as well as the other features listed under the chosen sphere

Question: I noticed that clerics have been houserules to not require a deity but instead can follow a belief/ethos. Does that mean they can pick a variant channeling option that's compatible?
Answer: Yup Of note, the following a belief/ethos is native to Clerics. You’ll rarely see it used because it’s a system rule to allow divine casters to be setting agnostic. In Golarion clerics specifically draw power from deities. We didn’t have deities fully statted at launch, and thus took the more general source route.

Question: Here's a mood question; the Mana specialization (under Incanter), it says you gain a +1 bonus to MSB and MSD. Since MSD is defined as 11 + MSB, does that apply to MSD twice?
Answer: RaI, highly doubt it. RaW, bonus has same source, so no

Question: How are Ioun Stones resonances Calculated?
Answer: "All 'Complete' Ioun Stones have resonance (Method 1), cracked and flawed do not have a chance for it." From our Altered Content Page.

=== Question: And how do y'all interact with some of the ___ is recommended stuff? Like, LegRogue skill specialties say giving an extra skill specialty at 4th and every 6 levels thereafter 'is recommended' which is hilariously imprecise lol === Answer: The Legendary Rogue's recommend stuff is just that recommended, use the 'Table' at the bottom for the listed class features to determine what the class actually gets.

=== Question: If I could find a way to become a medium quadruped (say, through the additional limbs: a pair of legs talent from Alteration sphere), could I qualify as a Tauric creature for qualifying for the Charger archetype? "Prerequisite: Centaur (or any tauric creature at the GM’s discretion)." === Answer: With your given example of obtaining extra legs I don't think so as they aren't permanent legs at least not until you have a way to make it permanent.

Question: Ok, and then I feel bad, I am made of questions if an archetype for instance replaces Trapfinding, would that only replace your first skill specialty or would it replace all of them?
Answer: All of them, It considers you taking "Trapfinding" at each instance and removing it.

Question: Do animal companions get ABP?
Answer: No, Bap No Stronk Companion Banned.

=== Question: Is the Faithless archetype for legendary cleric able to make use of the sacred summons and alternate channel cleric options? They do have an aura (albeit obscured/unaligned) and ruinous channel functions as channel energy. === Answer: No to Sacred, Yes to Variant Channeling.

Question: How do ya'll feel about Minion Mancers.
Answer: As long as you don't try to overshadow other characters and don't take forever on your turns, you should be fine but my recommendation for 'Full Companions' is at most 2 Companions.

=== Question: What does the Bestial Trait: Accommodating Form do? I just want to make sure i am understanding it correctly. As Bestial traits apply in any form But Accommodating form seems to contradict that. === Answer: It gives you additional traits when you shift into that form. (This applies to Transformation the feat as well).

Question: For the beastmastery sphere, are we able to create the character with a tamed creature? If so, what are the limitations- just whatever we can purchase?
Answer: You can pick most any creatures as long as it would be available within the cities limits.

=== Question: A question about Legendary Fighters "Exotic Weapon Wielder" Simple archetype. If the legendary fighter is exchanging their proficiency for a martial tradition would they keep the exotic weapon proficiency gained by that archetype. The way it is worded makes me confused on how that would work. === Answer: You lose the exotic prof as well.

Question: Can you sneak attack with a blunderbuss cone?
Answer: As long as you meet the other requirements for Sneak Attack, Sure.

Question: Are the FCB of races part of the benefits of the race lost when taking the permanent weapon form variant of Spirit Blade?
Answer: We've decided that you maintain your benefits of race for the purpose of FCB and Favored Enemy and the like.

Question: When losing the benefits of your race do you also lose penalties, like the -2 con from elf?
Answer: No, you still get that -2 you son of a Censored.

Question: When purchasing a masterwork throwing shield how much is the masterworking cost?
Answer: If you want to Masterwork the Throwing Part, 300 GP, if you wanna Masterwork the Shield part 150 GP.

Question: In the spheres system, is spellcrafting banned or do I just need approval for each individual spell? http://spheresofpower.wikidot.com/spellcrafting
Answer: Banned.

Question: So with the fact everyone already has weapon finesse, if we take finesse training do we get the benefit that comes from taking it twice?
Answer: Yes.

Question: Can you ABP your fists or do you need a feat?
Answer: Unarmed Strike is covered without needing a feat.

Question: Does Universal focus (from elemental avatar) count as the elemental focus class feature for the purposes of feats and such.
Answer: Yes, in this scenario it does work as the feature for Feats and Such.

Question: With the boxing sphere, the hair trigger talent, and overwatch style would you be able to ready multiple attack actions each with multiple triggers?
Answer: Boxing Sphere is readying an Attack, while Overwatch is a Full-Round action to ready attacks, they would not work together.

Question: What happens when you swallow whole something and you lose the swallow whole trait? Like lossing it though transformation or other thing?
Answer: They get shunted out of you.

=== Question: For the training enhancement, is each missing prerequisite an additional +5 to the dc, or is each feat prerequisite a +5. For example, Weapon Specialization requires proficiency with weapon, weapon focus with said weapon, and fighter level 4. If the crafter does not have proficiency with the weapon, and is not a fighter, is that a +15 to the dc, in addition to the +5 for the caster not having Weapon Spec (for a total of +20)(or in this case, +25 for not having Weapon Focus as well)? Or is the feat Weapon Spec. lumped all together as one missing prerequisite for a single instance of +5 ? === Answer: You would have to deal with the penalty to the DC for each instance of something missing.

Question: http://spheresofpower.wikidot.com/traits#toc21 Is Skydancer allowed?
Answer: Currently a no, since Ships of Skybourne are still being vetted. Afterwards not sure, don't recall the wording on traits that start you with bonus gear like Wayfinders/vehicles.

Question: How do Spheres item creation feats and spherecasters interact with base Pathfinder magic item creation? Can someone still make normal magic items if they only know Spherecasting?
Answer: Yup. Though it's significantly more difficult with spell trigger/completion items and such since you need to be able to cast the spell for them. For other items it's as simple as bumping the DCs by 5 to ignore the prereqs. As for feats, iirc SoP specifies which feats cover which categories of items from vanilla.

=== Question: Can I sew a minor bag of holding onto an Adventurer's Sash as the satchel that said sash usually has? https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Adventurer%27s%20sash I can't really see any mechanical benefit to doing it, it just helps me look a little more organized while I'm pulling out scrolls and potions and such. It'd still weigh the combined 6lbs since the weight of a bag of holding is from the magic mostly and the sash's weight comes from all the clasps and catches and thick materials === Answer: Flavorwise? Sure, fluff is mutable. To gain a mechanical advantage through action economy or something? Nope, still takes that full round if it's loaded up more than a backpack, move action if not. That's pretty much how most things go.

Question: If im a sharkfolk with a bite attack and then I need to take animal fury as a barbarian, would nothing be gained or maybe I would get a dice increase on my bite attack?
Answer: Nothing would happen in that regard.

Question: Is anyone playing a Sahuagin and if so how are you dealing with the no amphibious part?
Answer: No, and I actually didn't realize that they didn't have Amphibious... Huh, i'd say probably play it with the ability to shift into something that can breath air. Also Breathing Spells, Also Also Fishbowl+Water.

Question: On a different note would the Changelings 3pp ART "Paternal Heritage" be okay to take? (taking after their fathers.. mainly the underwater races and such.)
Answer: Currently no, not on the approved list. Can put it up for approval via staff vote if you like (Will add it to the listing tonight).

=== Question: Considering a Beastmastery focused character and I got some questions: * Can I start with tamed animals? * If yes, have been those animals taught tricks? * Are there any restrictions on the animal aside of HD limits? Basically, can I pick any Paizo animal? === Answer: *Yes, you can start with tamed/domesticated animals. Prices can be found here. https://aonprd.com/EquipmentMisc.aspx?Category=MountsPets *They have not been taught tricks at that point, they're just domesticated (IE; reared from birth to not be hostile). Combat training varies in cost, and otherwise you'll want to teach them tricks yourself. *The limits are by cost, if the price to acquire an animal is above the base price of the settlement it isn't available. For Beastmastery sphere you have the HD limits for designating the animals as yours for your abilities, but nothing prevents you from having a creature above the HD limit as just a tamed pet. You can also nab beasties from sessions

Question: Can I combat train myself? With take 10 there is no issue meeting the DC.
Answer: Yes but it would take place after character creation in downtime.

Question: So can the Carcinians look like any crab or are they like the irl spider crab that is 120cm(3'9")?
Answer: (Hate that I have to copy and paste this...) "As th' author fer that race, intention be any crab." -Kaptain.

Question: When selecting domains for a cleric that worships an ideal what domains are available to select?
Answer: That would honestly be determined by the gamemasters as a group to decide if they would work with the idea.

Question: Does your casting tradition apply to spell-trigger items like wands? What about spell-completion items like scrolls?
Answer: No for spell trigger, yes for spell completion the wand casts itself you just ask it politely to do so. With the scroll you cast the spell, the scroll just helps you along.

=== Question: Does compression and fluid body stack (from ooze transformation) they both are the same thing kinda, If they count as the same thing does compression qualify for engulf (ooze transformation trait) === Answer: By raw rules these are two separate abilities, which do not stack, so no substitutions for prerecs unless the other gm's come in and override me thats my take on the situation - Satan?

=== Question: In regards to "Jus' a friendly reminda' that crippled characta's be banned", what constitutes "crippled" exactly? Loss of limbs? Not being able to move legs? Does that apply for character applications with having a crippled character as concept? What about ingame happenings? === Answer: Sang isn't allowed to make his Drifting Wheelchair Monk Build, Raises rifle, He's gonna lose his hands too.

=== Question: Would I be able to get this belt on a Carcinians? (Carcinians are large crabs and crabs only have eye and belt slots.) https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/meridian-belt/ === Answer: Yes, hate it and its stupid but yes.

Question: But what about Jistkan Artificer? It's a cool Magus AT but it requires that you've lost an arm
Answer: Again, the banned cripples thing is a direct hit to Sang, not anyone else.

Question: What is the benefit of building a garden?
Answer: You own a garden and I believe it makes a small amount of silver per week.

Question: Are templates acquirable or reasonably allowed?
Answer: Templates are a no.

Question: Where's the roll20 Link?
Answer: Bada-Bing Bada-Boom, Skully Might be in your room. https://app.roll20.net/join/9227632/dpYi3A

=== Question: With the Archery Bash discipline, it counts your bow as a improvised weapon, is there a table for scaling or is it at the gms discretion as stated in the ruling for traits? Also can a improvised weapon have the light weapon trait as it has the simple weapon trait applied to it already? Also what would u scale a Orc Hornbow as ? === Answer: Improvised weapon scaling for SoM is defined by size. http://spheresofpower.wikidot.com/using-spheres-of-might#toc23 And personally i'd say Orc Hornbow cale as a small improvised weapon, meaning 1d6 damage dice, one-handed. Larger than a fork, but smaller than a chair.

Question: Am I allowed to roll on the Asimar/Tiefling table and see what i roll then if i dont like it opt to take the feat instead?
Answer: Yes

Question: Spellzones yay or nay?
Answer: Nay.

=== Question: The Fracture Fighter archetype from spheres gains 4 skills per level, when taken with legendary fighter would that increase to 6? All the other base fighter archetypes that get 4 skills per level when going into legendary fighter are 6 skills per level instead because base legendary fighter is 4. Link to Fracture http://spheresofpower.wikidot.com/fracture === Answer: Changed to 4+Int for the server, its a downgrade from Legendary Fighter's Skill Point Allotment.

Question: So question, how many health potions would it take to fill a barrel?
Answer: A potion is 1 oz of liquid. A barrel holds 75 gallons. QED; A barrel would hold 9600 potions worth of fluid.

Question: Now what happens if I drink from send barrel
Answer: In combat, you venture into homebrew territory for action economy and how many potions are in a gulp. Outside of combat, you venture into homebrew territory for how many potions are in a gulp. RaW, drinking a potion is a standard action and may be argued that you must spend a standard action per ounce consumed from the barrel.

Question: What is the interaction of the accelerated drinker trait on the alchemist mutagen and extract consumption speed?
Answer: Doesn't work in conjunction with Mutagen or Extra consumption speed. Its only for potions.

=== Question: How are prestige classes that normally have you kill a specific thing/accomplish specific difficult act, while said act/slaying is witnessed by a member of the organization the prestige class represents. I really wanna build a character that goes Hell Knight later on and new hell knights gotta kill a devil with more hd than them in front of other hell knights. === Answer: As of currently we don't have those orders set in the world but we'll try to follow the normal rules for them in world to keep it as similar to their lores, if they fit the world as possible.

Question: Can you apply the CL bonus from implements to scrolls?
Answer: No, temporary boosts don't affect crafting.

=== Question: Retraining in the rules says it works as written with some exceptions. When retraining a Class Feature according to the rules you have to find a character of your class who is one level higher than your own and has the class feature you want. How is this handled? === Answer: You will not be needing a character of equal class, i'll include this in the list of changes.

=== Question: I'm trying to figure out how to balance a new character (since I see "min-maxing is discouraged") and am sort of trying to get a sense of what is/isn't frowned on. Since I want to build a really knowledgey character and went lore oracle, how do y'all feel about the revelation Sidestep Secrets (use Cha instead of Dex for AC and reflex saves), since I've seen that banned in a game once somewhere? Is this generally the sort of thing I should try to avoid or is it fine if I'm not especially optimized for combat? === Answer: Sidestep Secret is fine, don't push numbers to unga bunga.

Question: Do we have access to Blackwood? It's not on the restricted special materials list
Answer: Yes.

Question: Would the Dustbringer's Flurry be useable as part of a Pouncing Teleport? http://spheresofpower.wikidot.com/dustbringer http://spheresofpower.wikidot.com/warp#toc10
Answer: Dustbringer’s Flurry is a full attack, works with Pouncing Teleport as long as you spend a spell point

=== Question: This was asked previously but it seems it was deleted. According to the announcements on 6/19, rangers and paladins get full CL. I previously took Magical Knack (Ranger) on Silvestro with the intent to shore up his caster level to only a -1. With the change, I would not have taken the trait had it been in play earlier. May I get a free retrain on Silvestro? === Answer: Yes, you get a free retrain

Question: How many vorpal scimitars do I need to make a push lawn mower?
Answer: No.

=== Question: The Embodiment archetype of the Legendary Cleric states: An embodiment gains a combat or magic talent at every even level. This does not stack with caster levels gained from other sources. Does this mean that Legendary Cleric can't multiclass with other Spherecaster classes? === Answer: No? You can multi-class its just a bit strangely worded here, its meant that normally Magic talent progression is based on caster level from the class and a mistake was put forward from the wording here, i'll get Legendary's opinion on wording for a fix.

Question: Weapon finesse works for naturals right?
Answer: Yes sir, they be light weapons.

Question: Does Primitive Human use Human FCB.
Answer: No.

=== Question: How does dragon tattoos interact with unarmed training from equipment, specifically if using different weapons as my unarmed strikes. Would i use the same abp bonus to all the possible weapons from this discipline? === Answer: Went to get intent, found OG author intent and he says it would work so it does work.

Question: If you are a tiny creature that has somehow attained a 5ft reach does your reach expand if you increase in size from tiny to medium?
Answer: It would depend on how the reach was obtained, if it is natural reach and your 'Improvement to Reach' would still be there even after your size changed, yes your reach would still increase to 10ft. in that regard. But... Sang says here is an FAQ, so FAQ Ahoy. https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9uni I think the FAQ covers this sufficiently Effectively, size is multiplicative with base reach or the reach quality as per norm. Every other effect is additive

Question: Can you tattoo a bird mechanically?
Answer: Yes, pluck the feathers, tattoo, then regenerate feathers Ez Pz.

=== Question: If I take the Scout sphere talent at level 1 and then progress 3 levels into Striker, a raw reading would say I don't get IUD (because the Striker ability says "different class" instead of "source"). I assume that rai it's intended to stack. Would this server use a rai or raw reading in this case? === Answer: RaI; Fairly sure you get improved regardless of order. RaW, poorly written so it gets weird. Helps that SoP assumes that everything stacks in the most beneficial manner possible though.

Question: If I use Telekinesis to fly, can I then carry my Medium/Large allies over obstacles, as some sort of Gnomish Jetpack?
Answer: Yes, hate it but yes.

=== Question: For magic item creation, if adding a +1 enhancement to a weapon with a +1 enhancement already on it, you only pay the difference (+1 = 2k; +2 = 8k) (which would be 6k)? Or do you pay the full value (which would be 8k)? And for crafting, you end up paying the half of the difference (which would result in 3k)? Just want to be clear I understand the rules. === Answer: Only the difference. Bribing an NPC to upgrade a +1 longsword to +2 is 6k. Upgrading it yourself is 3k.

=== Question: So quick question, but is the forest outside of Yartar a jungle or a forest (for mechanical purposes)? I put down "Favored Terrain: Forest" on Silvestro's sheet when he was created, but I've seen Jungle in more than one session and I feel he would have the more relevant terrain. I'd be able to retrain it easily, this is just for bookkeeping purposes. === Answer: Yes, you can change as Rainforest is labeled as Jungle and we've established that the forest of Yartar while having many varieties of trees is still a a Rainforest.

Question: Can a character in a long-term transformation form use barding that is donned after the transformation, or are they just banned from using armor in that form?
Answer: Yes, "Ye can get arma' fer yer transformation form, it jus' can only be donned and function in yer transformation form" - Kaptain.

Question: Can a chainling take traits/feats intended for shackleborn tieflings?
Answer: "They were not intended ta', as I had no idea those tieflin' subtypes existed when I made it" - Kaptain.

=== Question: Can Destruction Sphere spells be used to target attended objects? It looks like it maybe can because of the wording on Disintegrate, but it turns out the rules on this are officially undefined. === Answer: Yes, it does require a talent though. http://spheresofpower.wikidot.com/destruction#toc9

Question: Can i assume Nash knows another Sahuagin will to train him in racial feats if he wants to retrain a feat later?
Answer: Yes.(edited)

=== Question: Given the ban of realm walker, would it be okay if I replace the Gift for a Magic trait I had taken since it is no longer relevant? @Devon(Aradon 4/Virien 3) (Since it's been a minute I'll ping you on this). === Answer: Given the fact that its a minor thing and it only takes 5 days to retrain a trait as if retraining is a feat the staff team has decided the 'Change' in question would be a better use of your downtime and are not allowing a free retrain on this.

Question: For the purposes of not being able to use an item above 1/2 wealth by level for your level how much is a gunslinger's base battered fire arm?
Answer: The Battered FIrearm if you Un-Batter it is effectively just a normal firearm, but if you keep it at battered it as a low cost of ((it's worth 4d10 gp when sold).)

Question: Can I spent the 300 GP to repair my firearm and make it no longer battered in character creation?
Answer: No, it takes a day of downtime to 'Un-Batter' a gun.

=== Question: I’ve been inspired to maybe delve into making a character again. But I have a question/ concern about elephant in the room rules. Improved feint is grouped with the improved combat maneuvers but its effect is wildly different. Is it a possible option to take the RAW improved feint? It’s a action economy reduction rather than a bonus to the ‘maneuver’. === Answer: Deft Maneuvers includes Feint as a move action in our specific version of it.

Question: So what does a 20 foot cone look like? does it only have one like the or 2 like the thirty?
Answer: Starts with 2 squares similar to the 30ft cone, there is a diagram out there somewhere. https://i.imgur.com/7Nkg96l.png

Question: How much of our time is spent underwater here?
Answer: During sessions, maybe 1/6th of sessions take place in water or underwater.

Question: If a kitsune drinks a Elixir of Sex Shifting, does there human form change as well? As that form gets lock in once choice.
Answer: Rules as written fer th' Kitsune Change Shape Ability say yer human form would also change as it a single human form o' th' same sex

Question: Are items from Kineticists of Porphyria allowed? I didn't see it on the wiki, i was thinking of using Kinetic Duelist
Answer: Yes, they're listed in the "Other Options" from the Spheres Wikia which we've specifically included in our allowed content.

Question: Do the GM's allow/want people to give them pdf's they might not have?
Answer: For Legal reasons I think I have to say no?

=== Question: Due to the nature of the setting, how are new characters introduced? It takes place primarily in a big port city, but where are we from? Are we at a cultural point where large ships act as generational communities? === Answer: Most people are either Born and Raised on Yartar, or on ships trying to venture around the island that have been adrift for quite-some-time, or in "Ryubavoda (WaterWatarWater City)."

Question: Do you allow Archetype Packages? Harrier/Physical Exemplar/Etc.
Answer: No.

=== Question: One last thing before I dip to explore the character. If taking Barbarian as VMC, some people are chill with swapping base rage for Urban Rage, cause of the mechanics balancing out, but I'd like to know if that's chill here. If not, that's ok and I'll probably go oracle for the VMC. === Answer: We currently use the base Barbarian VMC which means the 'Generic Barbarian Rage.'

=== Question: Side question of a technical nature, do you guys rule that using and attack of opportunity is the same as making an actual attack of opportunity (in relation to things like the total defense action). For example a lot of sphere talents allow you to spend an AoO to do something other then an actuall attack. No worries if its yes or no just changes how I would put the character together a bit. === Answer: You would not be able to take AOO like actions while total defensing unless a feature from Spheres changes that, not that versed in that section of 'Combat.'

=== Question: So can I use the spheres soldier archetype with legendary fighter? I read the part in the character creation/ban/altered content section, where since it replaces armor training id lose all the armor training features which is perfectly fine. === Answer: Yes, you just lose all parts of Armor Training rather than just the 'Advanced Armor Training.' you'd normally lose with Legendary Fighter's archetype rules, Soldier is kind of a strange one as well, because of it's ability to also work with other archetypes that would lose armor training but in this regard it 'Supercedes' that and you lose Both Instances before you'd get the other archetype's abilities if you were to dual archetype (They'd still work together its just an safety feature).(edited)

Question: "Are ya'll okay with Dirty Trick Builds?"
Answer: Sure, just don't be a dingle about it.

=== Question: Mechanical question about chain dance from the chainling. Chain whisperer allows the use of two chains as a standard action. The rapid hit chainling feat allows one of those to be an attack action. My question is, due to the ability to climb said chains, thanks to the chainling racial ability to do so, does this mean I could maneuver the two chains, and have one of them attack, while I used the other to create a path for me to move by climbing it. Example: Standard action - maneuver the chains, one towards an enemy 10 feet away, the other to a nearby rooftop. Move action - climb to the nearby rooftop via the chain. I of course understand that leaving threatened zones would provoke attacks of opportunity. Furthermore the chains are maneuverable as a standard action, one of which counts as an attack action. Does this mean it qualifies for the Dual Wielding sphere’s capacity to attack with an “offhand” so you could take a penalty to smack with two chains? Specifically using the rapid hit feat. Though I imagine the penalty would be more severe, cause it isn’t a light weapon P.s. my character is not yet named 2Chainz === Answer: I don't think it would work. Lookin' at Dancin' Chains ability, it mentions movement but it appears ta' be only fer th' purpose o' makin' attacks wit' 'em Dual Wieldin' would not work. Ye need ta' make an attack action wit' a light er one-handed weapon fer dual wield. Th' dancin' chains be not any o' those, they work like spiked chains fer damage but technically ain't spiked chains

=== Question: Hey, are we allowed to use Sphere specific drawbacks? I would like to take Limited Telekinesis for my “chain mage” mostly for flavor but the extra talent would be nice too. If not I can always just decide not to use it on things other than chains. === Answer: Yes you can.

=== Question: Now that we have rules for making ships and stuff—is it possible to upgrade a ship that's already been built? (not changing any rooms or hardpoints, but leaving empty spaces for engines/rooms to be added later) === Answer: Send it for approval like buildings.

Question: BTW, I was looking through mana advanced talents allowed and I noticed that mana drain is there. I was looking through spheres and I don't see any mana drain advanced talent.
Answer: Manathief (Fixing in a bit)

Question: Are rays counted as weapons, for use with the precise shot function of the sniper sphere?
Answer: Yes.

Question: Does Fortified Casting (Turn your casting mod to con in exchange for damage) enable you to cast spells while raging since it is no longer tied to a mental attribute?
Answer: No, it is still a 'Mental' Action to cast spells.

Question: Does Fire God's Blessing count as magical or natural healing? I presume magical?
Answer: Probably yes? Probably, I'll ban you if this shit wack, Raises hammer.

Question: So I just got my character approved. How do I go about joining a faction?
Answer: The faction system has not been implemented yet, so for now you only know about them, you cannot join them yet.

=== Question: I have the Elemental Transformation gained through an alternate racial trait. Does this count as "Transformation" for the purposes of the Hybrid Transformation feat? Or, even if you have alteration sphere with a transformation, do you need the transformation feat to gain the hybrid transformation feat? === Answer: You gain 'Basic Magic Training' with 'Elemental Transformation' that isn't the same thing as the Transformation feat.

Question: If using the legendary barbarian, who gains danger sense in place of trap sense, are we allowed to take base barbarian archetypes that remove Trap Sense?
Answer: Legendary Barbarian isn't compatiable with Regular Barbarian Archetypes.

=== Question: So the legendary classes actual archetypes are okay though? (specifically the legendary fighter ones) and do you guys follow the base rules of if they dont modify the same stuff multiple archetypes are fine? Looking at the simple archetypes for some small tweaks. === Answer: So Legendary Fighter specifically has the ability to use "Base Fighter" archetypes. And has ruilings on how to pick those Archetypes.

=== Question: So this was mentioned as an aside, does your guys version of weapon finesse from elephant in the room work on both attack and damage, I swear the entry only says to hit rolls? === Answer: It only gives you the ability to use dexterity to hit with weapons in the 'Finesse Group,' but we have access to Deadly Agility which lets you use dexterity to damage with them as well.

=== Question: The Thousand Unseen Hands ability states you may use limbs as a swift action, but the 3rd level ability allows attacks. Is this enabling you to make two attacks as a swift action? Or is it enabling you to use these limbs in place of attacks? === Answer: The mind limb feat grants you abilities that may be used as a swift action, the ability itself allows you to use your multiple limbs as part of that same swift action. In addition at level 3 this does allow you to make these two secondary attacks as a swift action. Addendum: In relation to the Thousand Unseen Hands ability, the attacks are made as though they were a normal natural attack and not made as a swift action. (Answer aquired from the DDS Wiki).

Question: Also are the alternate rules for Demoralize allowed here? Or will Antagonize work with the gladiator sphere?
Answer: Unsure what alternative rules you'd have in mind for Demoralize, please share if you have something you're aware of that we are not. Antagnoize is it's own action regardless of other affects if I believe i'm aware of what you're asking, if not please ask in another question.

=== Question: For... Lucrative purposes.... Once we build our summoning room for our "Tavern for particular tastes" how difficult would it be to summon succubi? For.... Reasons.... For Tax reasons, having lodging for outsiders helps with tax write offs and student exchange programs. Obviously. === Answer: As difficult as finding someone to cast Planar Binding for you.

Question: Casting with spheres provokes? If so, does swift action casting provoke?
Answer: No swift action casting does not provoke.

Question: Are you allowed to pick your own casting drawbacks, or are you limited to the casting tradition templates?
Answer: You are limited to the casting tradition templates, though you may add Sphere Specific Drawbacks to those templates.

Question: Can someone craft something that is worth more than half their wbl, if it is like a commission for someone else?
Answer: Yes, they can craft items for other people.

Question: What’s the monetary cost for a witch to have tea-time with an NPC witch and trade spells?
Answer: Follow the Wizard Formula for learning spells from other spellbooks. (Similar to PFS).(edited)

Question: Can we pay for pets? I wanna get a dog but want to do a roleplay bit where I find a puppy sorta thing.
Answer: Yes you can.

Question: How many house centipedes can I fit in a leather sack?
Answer: 1000 Centipedes, though mechanically throwing them doesn't do much besides piss them off to which they'll probably just kill each other inside of the bag or just scatter away.

Question: Can I purchase centipedes trained?
Answer: No.

Question: What sort of action to set myself on fire/scorch myself with nature’s weapon (fire) talent? Does this change whether or not I’m lathered in oil?
Answer: Free Action, and this does not change if lathered in oil.

Question: Does the Chain Dancer ability scale off STR? Or a mental attribute? If based on strength does weapon finesse apply?
Answer: They scale off whichever attribute you'd use to attack normally, I.E. STR for normal people, or if you have a way to change it, other stats accordingly.

Question: For weapon type does it count as manufactured or natural?
Answer: It is a Manufactured Weapon, a one handed weapon to be exact.

Question: Does it get cold here?
Answer: Around Yartar no, the moun- Gets shot.