Hand of Nature's Might (Natural Explorer Archetype)

(This archetype is specifically not available to work in conjunction with Harrier Scout).

Many explorers supplement their abilities with formal martial schooling, using their natural abilities like a well-honed blade, with a well-honed blade.

Skills
The hand of nature’s might receives only 4 + his Intelligence modifier skill points per level.

This modifies skills.

Weapon and Armor Proficiencies
Hands of nature’s might are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is the character’s first level in any class, he may select a martial tradition of his choice.

This modifies weapon and armor proficiencies.

Combat Training (Ex)
A hand of nature’s might is considered a Proficient practitioner, gaining spheres and talents as appropriate. He may choose Intelligence, Wisdom, or Charisma as his practitioner modifier.

This ability replaces the greater focus and perfect survivor.

Gifted Practitioner (Ex)
The hand of nature’s might may choose this option for his natural gift class feature. If he does, he chooses one of the following combat spheres: Alchemy, Athletics, Beastmastery, Dual Wielding, Scout, Sniper, or Trap. He gains that sphere or one additional talent from that combat sphere as a bonus talent, and an additional talent from that combat sphere every odd level thereafter.

This modifies natural gift but does not prevent the archetype from being compatible with other archetypes that modify this class feature.

Hand of Nature's Might Talents
The hand of nature’s might adds the following to the list of talents he may choose his explorer talents from:

One Shot, One Kill (Ex, 6th level) (explorative hunter)
As a special attack action, the hand of nature’s might may attack his hunting focus, and increase the number of dice of damage his explorative hunter ability does to 1/2 his level, rounded up. In addition, your hunting focus takes a -1 penalty to their attack rolls, damage rolls, saving throws, AC and Strength-based or Dexterity-based skill checks for 1 minute. This penalty can stack with itself up to a maximum of -5, and each time the hand of nature’s might increases the penalty, the duration of the total penalty is extended by another minute.

Predatory Focus (Ex) (explorative hunter)
While the hand of nature’s might has martial focus, the bonus on explorative hunter's damage increases by 1 and again by 1 at every level it would increase.