Legendary Barbarian New Feats

Extra Rage Form
You can adopt a rage form again and again.

Prerequisite: Rage form class feature.

Benefit: You gain one additional rage form.

Special: You can gain Extra Rage Form multiple times. Its effects stack.

Extra Legendary Rage
Your legendary rage goes on and on.

Prerequisite: Rage class feature.

Benefit: You can rage for 3 additional rounds per day.

Special: You can gain Extra Rage multiple times. Its effects stack.

Note: The Extra Rage feat normally grants 6 additional rounds per day. Because the legendary barbarian earns fewer rounds of rage, the legendary feat only provides 3 additional rounds per day.

Throw Halfling
You may toss your enemies about like javelins.

Prerequisites: Wield Halfling

Benefits: When you make a successful grapple check on an opponent at least two sizes smaller than yourself that you are already grappling, you may throw your opponent like a thrown splash weapon. Make an attack roll at your full BAB, treating the opponent as an two-handed improvised weapon of the same size as the grappled opponent. On a hit, any damage you deal to the target is also dealt to the grappled opponent. The grapple opponent is thrown to the square adjacent to the target that is closest to you and lands prone.

Transferrable Improvisation
Your training with other weapons carries over to your improvised attacks.

Prerequisites: Catch Off-Guard or Throw Anything, base attack bonus +6.

Benefit: If you possess any feats which require you to select a weapon (Such as Dazzling Display, Improved Critical or Weapon Focus), treat improvised weapons as if they are also the selected weapon as long as the improvised weapon could have been selected instead.

Wield Big Halfling
You can pick up creatures nearly your own size to and attack with them.

Prerequisites: Wield Halfling, base attack bonus +11.

Benefits: You may wield creatures smaller than yourself. If you have the Throw Halfling feat, you may throw any creatures smaller than yourself.

Wield Halfling
You may pick up and wield smaller enemies as a weapon.

Prerequisites: Str 15, base attack bonus +6.

Benefits: When you make a successful grapple check on an opponent at least two sizes smaller than yourself that you are already grappling, you may swing your opponent like a club. Make an attack roll at your full BAB, treating the opponent as a two-handed improvised weapon of the same size as the grappled opponent. On a hit, any damage you deal to the target is also dealt to the grappled opponent.