Character Creation Page

Approval Rules
Characters must be approved either by 2 Gamemasters or Staff who use :thumbsup: or any other emotes, the only exception to this rule is that the 'No Entry Emotes as well as the other Emotes that could easily be signified to be a no' mean something may be a miss with your sheet.

Myth Weavers
We use Myth-weavers to make sheets you can visit them at https://www.myth-weavers.com/ to get started at making yours today.

Tokens
Please have character art and a token ready. You can make your token at http://rolladvantage.com/tokenstamp/

Starting Wealth
Gold: 2000. At least half of starting gold must be used with no singular item being able to exceed half of your starting gold, you may not start with crafted items, in addition no future item may equal more than half you WBL amount. (Using the chart listed here, with a single alteration of level 3's WBL being 2,000 GP. https://www.d20pfsrd.com/basics-ability-scores/character-creation ).

( Please don't be shy to take a gander at this page for.. Helpful Hints for Surviving in the Rising Tides )

Weapons Setting
Emerging Gun Settings

Point Buy
20 Points

Disclaimer: Please don't try to Min-Max, we're trying to keep the power of the server within a 'Low-Mid' range if possible and while stats aren't easily pushing that ceiling we do believe that stats can contribute to it and may ask you to change your point buy to be a bit more reasonable in those extreme examples.

Starting level
3rd Level

Experience Tracking
Slow Exp

Health Formula
HP is full for first level, and average rounded up for every other level (1/2HD + Rounding up, i.e. d8HD = 5 HP/level).

Character Limit
You have the ability to make 3 characters upon joining the server. You can make a quaternary character at level 5, and a pentanary at Level 10.

Trait Rules
You can either start with two traits, or three traits and a drawback (This drawback has to actually mean something to your character from both a roleplay and mechanics choice). Traits must be from different sources (IE, you cannot have two combat traits unless you take an Exemplar Trait).

Example Character Sheets
https://www.myth-weavers.com/sheet.html#id=2365737

https://www.myth-weavers.com/sheet.html#id=2366937

Race Tables
For Races that have a table of options to roll (Tieflings, Aasimar, Ganzi, etc), be sure to either ping a GM before rolling or let them know in VC that you are rolling for an ability for your race. The stat rolls are re-rolls.

Chosen Heritage (Racial) Benefit: You may select one of the choices granted with the exception of 100 (no rolling twice) and no Ability Score Increasing choices (no +2 DEX and the like). Special: This feat must be selected at level 1 and may not be retrained.

Automatic Bonus Progression (ABP)
https://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression/

With the stipulation that if you find magic equipment that grants special abilities and you'd attune to them you do not lose the enhancement bonus you'd passively gain from ABP. If you select a class that grants a raw enhancement bonus to a weapon or armor your class instead grants special abilities in place of those raw enhancement bonuses. The items that grant bonuses to AC/Saves/Stats all still exist as well and are welcome for purchase though keep in mind they do not stack with the bonuses granted by ABP. You may also choose to Attune to Unarmed Strikes or a Single Natural Attack.

Zodiac Tattoos is required for character wanting to merge Unarmored Training with their Automatic Bonus Progression on their body/clothes.

Elephant in the Room
https://michaeliantorno.com/feat-taxes-in-pathfinder/

Bonus Feats
If you would gain a feat through Bonus Feats, Features or other means that is part of our Altered List (I.E. Using Elephant in the Room which gives Weapon Finesse for Free Effective), you would instead gain a bonus feat from the General Feats Catagory (Non-Combat/Metamagic/Etc). In addition this applies to feats gained from the Banned List of feats (I.E. Leadership/Etc).

Path of War
We are not using the Path of War except from specified feats from the following page: https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/. Not including Altered Life, Lurker in Darkness, The Martial Training Feat-line, and Sieze the Opportunity.

Blood Ripper
https://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/blood-ripper-combat/

Corkscrew Charge
https://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/corkscrew-charge-combat/

Momentum Shot
https://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/momentum-shot-combat/

Slugger
https://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/slugger-combat/

Sword and Shield Synergy
https://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/sword-and-shield-synergy-combat/

Signature Skills
https://www.d20pfsrd.com/feats/general-feats/signature-skill-general/

Background Skills
https://www.d20pfsrd.com/skills/background-skills/

Gunslinger Daring Acts/Dares
https://www.d20pfsrd.com/classes/Base-classes/Gunslinger/#Daring_Act_Dares

Hero Points
https://www.aonprd.com/Rules.aspx?Name=Hero%20Points&Category=Optional%20Rule%20Systems One exception to the normal hero point rules is with our variant you cannot take an extra standard or act out of turn with a hero point. Anti Heros do exist you get an extra feat at first level.

VMC
https://www.d20pfsrd.com/classes/character-advancement/

Stamina+Combat Tricks (Requires Combat Stamina Feat)
https://aonprd.com/Rules.aspx?Name=Stamina%20and%20Combat%20Tricks&Category=Pathfinder%20Unchained

Unchained Poison
https://aonprd.com/Rules.aspx?Name=Diseases%20and%20Poisons&Category=Pathfinder%20Unchained

Called Shot Rules
https://aonprd.com/Rules.aspx?Name=Called%20Shot%20Effects&Category=Called%20Shots

Downtime Rules
One day Out Of Character is two days in character. These days may be used for both the downtime system and retraining. For both systems, the cap of stored up (unused) days of the calendar is 7 OOC days (14 IC) [This cap does not include the most recent date-tick so you can hypotheitcally have more than 14 days in a single downtime post].

This server will be utilizing the downtime system ( https://aonprd.com/Rules.aspx?Name=Downtime%20Activities&Category=Downtime ) with a few of the following changes.

1. Downtime gold works as the following. D20 + the modifiers of the skill used (Craft, Artistry, Perform, and Profession) and the result is the amount earned that day in Silver pieces.

2. Spell Research can only be used to add a spell on your own list to your spell list. No grabbing from other lists or creating 3pp magic. This option is only for Prepared Casters.

3. Rooms & Teams, You may only own a number of Rooms or Teams to gain a Mechanical Effect from them equal to your Level x 2.

4. In addition with Rooms & Teams you may not have duplicate rooms or teams to grant the same bonus.

5. You also may not spend downtime to improve your health.

6. You may only build a single room at a time.

Additionally, we are also using the retrain system (https://aonprd.com/Rules.aspx?Name=Class%20Feature&Category=Retraining) as written besides the following.

You cannot retrain hit points.

You cannot use the downtime system to gain EXP.

Session Death/Retire/Assisted Suicide Rules
Death at 3-6 : Keep the Experience for your character, use Half WBL for a new character of that level (2000 Starting Wealth for level 3).

Death at 7-8 : New character appears at 6, using Half WBL and Starting Expierence for a level 6 Character.

Death at 9-10 : New character appears at 7, using Half WBL and Starting Expierence for a level 7 Character.

Death at 11-12: New character appears at 8, using Half WBL and Starting Expierence for a level 8 Character.

Death at 13-15: New character appears at 9, using Half WBL and Starting Expierence for a level 9 Character.

Death at 16-19: New character appears at 10, using Half WBL and Starting Expierence for a level 10 Character.