Black Flag Bandit (Legendary Gunslinger Archetype)

The life of adventure takes legendary gunslingers to all sorts of places, but some seem to only find their home on the high seas. Black flag bandits are those that crave travel and excitement, rallying others and leading raids on opposing ships, masters of the seas.

Weapon and Armor Proficiencies
A black flag bandit is proficient with all light and one-handed swords but not two-handed firearms.

This ability alters a legendary gunslinger’s normal weapon proficiencies.

Gunsmith (Ex)
A black flag bandit must select a pistol for her starting weapon, although she may treat any flag attached to a one-handed firearm as though it was displayed for her raise the flag class feature.

This ability alters gunsmith.

Pirate Deeds (Ex)
A black powder bandit gains the following deeds:

Blade and Pistol
At 1st level, as long as the black powder bandit has 1 grit point, she treats all one-handed firearms as light weapons for the purpose of dual wielding penalties. In addition, she can reload a one-handed firearm without requiring a free hand.

Cannoneer
At 7th level, as long as the black powder bandit has 1 grit point, she treats herself as 1 additional person for the purposes of the crew needed to operate a cannon and reduces the number of rounds needed to load a cannon by 1 (minimum 0). A black flag bandit can spend 1 grit point as a standard action to grant this deed to all creatures benefiting from her raise the flag class feature for 1 hour.This ability replaces the dead eye and interrogation shot deeds.

Port Royalty (Ex)
At 2nd level, a black flag bandit gains the living legend gun mastery. While in a port town (or other coastal area as determined by the GM), a black flag bandit only needs to spend 1 night in a tavern to change her area of renown to that area.

This ability replaces the 2nd level gun mastery.

Raise the Flag (Ex)
At 5th level, a black flag bandit can proudly display her flag, granting all allies who can see it a +2 circumstance bonus on Acrobatics and Profession (sailor) skill checks; this bonus increases by +2 while aboard a ship. In addition, while her flag is displayed, a black flag bandit can spend 1 grit point to grant all allies who can see her flag a +1 morale bonus to attack rolls for 1 minute; if she uses this ability while on board a ship, this bonus increases by 1. At 10th level and every five levels afterwards, all these bonuses increase by 1.

This ability replaces gritty offense.