Legendary Rogue Avoidances

At 3rd level and every 3 levels thereafter, the rogue either selects a new avoidance from the list below or selects one of her existing avoidances and increases her benefits from it by the amount(s) listed in the avoidance.

Defensive Agility (Ex)
She gains a +1 dodge bonus to AC when fighting defensively or taking the total defense action.

Elusive Moves (Ex)
A rogue nimbly darts out of a foe’s clutches. She gains a +1 dodge bonus to AC against attacks of opportunity and a +1 dodge bonus to her CMD to resist grapples.

Missile Avoidance (Ex)
A rogue eludes ranged attacks. She gains a +1 dodge bonus to AC against ranged attacks.

Poison Resistance (Ex)
A rogue becomes inured to toxic substances, gaining a +2 bonus on all saving throws against poison. The fourth time a rogue selects this avoidance, she becomes completely immune to poison.

Shrewd Countermeasures (Ex)
A rogue knows how to thwart devious tricks and underhanded tactics. She gains a +1 dodge bonus to her CMD against dirty tricks, disarms, and steal combat maneuvers, and she adds 1 to the DC of feints and Sleight of Hand checks made against her.

Stable Balance (Ex)
A rogue maintains her equilibrium and steady poise. She gains a +1 bonus on Reflex saves against falls or effects that would knock her prone, a +1 bonus on Climb checks to catch herself when falling, and +1 dodge bonus to her CMD to resist trips.

Trap Sense (Ex)
A rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Unflinching (Ex)
A rogue steels herself with steadfast determination. She gains a +1 bonus on saving throws against fear and mind-affecting effects.