Solemn Traveler (Legendary Gunslinger Archetype)

To some legendary gunslingers, it isn’t enough to simply exist, they must stand for something. Solemn travelers are those few who heed a higher calling, taking it upon themselves to act as mortal vessels for a greater purpose, whatever that may be.

Traveler’s Path (Ex)
A solemn traveler must choose one aspect of her alignment, using it to determine her class features. She may choose chaos, evil, good, or law, but not neutral. A true neutral character cannot select this archetype. A solemn traveler gains an aura as though she was a cleric of her solemn traveler level (see detect evil for details), detecting as her chosen alignment.

Mount (Ex)
At 1st level, the solemn traveler gains mount class feature of a cavalier of her level. At 11th level, a solemn traveler’s mount gains a template based on her chosen alignment:

Chaos: Entropic

Evil: Fiendish

Good: Celestial

Lawful: Resolute

At 15th level, the solemn traveler’s mount gains spell resistance equal to the solemn traveler’s level + 11 (the solemn traveler can choose to ignore this spell resistance when casting spells on her mount). This ability replaces the dead eye, bleeding shot, and perfect aim deeds, uncanny dodge, and improved uncanny dodge.

Traveler’s Presence (Ex)
At 2nd level, a solemn traveler gains a morale bonus to Intimidate checks equal to 1/2 her solemn traveler level.

This ability replaces eagle eyes.

Focused Traveler (Sp)
At 2nd level, a solemn traveler gains one of the following spell-like abilities at-will depending on her chosen alignment:

Chaos: detect law

Evil: detect good

Good: detect evil

Lawful: detect chaos

This ability replaces slinger’s quirk.

Traveler’s Judgement(Su)
At 3rd level, a solemn traveler gains the judgement ability as though she was an inquisitor of her solemn traveler level, although rather than having a specific amount of uses per day, she must spend 1 grit point to use this ability. At 11th level, whenever the solemn traveler uses her judgement ability, she selects two different judgements instead of one. Doing so still only cost 1 grit point. As a swift action, she can change one of these judgments to another type.

This ability replaces the ricochet shot, dead shot, and lighting reflexes deeds and the gritty offense gained at 10th and 20th level.

Traveler’s Terror (Su)
At 5th level, a solemn traveler radiates an aura which causes all creatures within 20 feet of him to take a -2 penalty to fear effects. In addition, all creatures within her aura lose any immunity to fear effects they possess. At 15th level, this penalty increases by 2 and the area of the solemn traveler’s aura increases to 50 feet.

This ability replaces the gritty offense gained at 5th and 15th level.