Vengeful Bruiser (Legendary Barbarian Archetype)

The vengeful bruiser walks a fine line between technique and brutality, channeling her unbridled hatred into savage display of skilled violence.

Hit Dice: A vengeful bruiser has a hit die of d10. This alters the barbarian’s hit die.

Weapon and Armor Proficiency
A vengeful bruiser is proficient with all simple weapons and with all armor (heavy, light, and medium) and shields.

Unarmed Strike (Ex)
At 1st level, a vengeful bruiser gains Improved Unarmed Strike as a bonus feat. A vengeful bruiser’s attacks can be with fists, elbows, knees, and feet. This means that a vengeful bruiser can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a vengeful bruiser striking unarmed. A vengeful bruiser can apply her full Strength bonus on damage rolls for all her unarmed strikes. A vengeful bruiser’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well.

A vengeful bruiser’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.The damage dealt by a vengeful bruiser’s unarmed strike is equal to the damage of an unchained monk of the same level.

Raging Flurry (Ex)
Starting at 2nd level, a vengeful bruiser can make a raging flurry as a full-attack action while raging. When doing so, a vengeful bruiser has the Two-Weapon Fighting feat when attacking with unarmed strikes. She does not need to use two different weapons to use this ability.

A vengeful bruiser applies her full Strength modifier to her damage rolls for all attacks made with raging flurry. A vengeful bruiser can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a raging flurry.

At 8th level, the vengeful bruiser gains use of the Improved Two-Weapon Fighting feat when using brawler’s flurry. At 16th level, she gains use of the Greater Two-Weapon Fighting feat when using raging flurry.

This replaces the rage powers gained at 2nd level, 8th, and 16th levels.

Otherworldly Strikes (Ex)
At 6th level, while raging, a vengeful bruiser’s unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. At 10th level, her unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 14th level, she chooses one alignment component: chaotic, evil, good, or lawful; her unarmed strikes also count as this alignment for the purpose of overcoming damage reduction. (This alignment component cannot be the opposite of the brawler’s actual alignment, such as a good vengeful bruiser choosing evil strikes.) At 18th level, her unarmed attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

This replaces the rage powers gained at 6th and 14th level.