Spirit Warrior (Legendary Fighter Archetype)

A spirit warrior forges a mystical bond with a favored weapon, allowing him to unlock its spiritual power. The spirit warrior is able to draw out his weapon’s true magical potential in combat.

Spirit Weapon
Each day, a spirit warrior designates a weapon he is proficient with. He gains the following abilities while wielding this spirit weapon.

Eldritch Weapon (Su)
At 1st level, a spirit warrior gains the Arcane Strike feat, but he can only use this feat on his spirit weapon. He does not need to meet this feat’s prerequisites. In addition, three times per day as a standard action a spirit warrior can grant his spirit weapon a +1 enhancement bonus for 1 minute. This ability replaces the spirit warrior’s 1st-level bonus feat.

Spirit Weapon Training
At 5th level, a spirit warrior gains access to the following advanced weapon training options.

Spirit Power
For the purpose of the Arcane Strike feat, a spirit warrior’s caster level is equal to his class level. Additionally, he no longer needs to spend a swift action to use Arcane Strike—it is always in effect.

Warrior Spirit (Su)
When a spirit warrior designates a spirit weapon he gains a number of points of spiritual energy equal to 1 + his weapon training bonus. As a standard action, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The spirit warrior can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. Alternatively, instead of granting a weapon special ability, the spirit warrior can reduce the granted enhancement bonus by 1 to temporarily gain any one combat feat that he meets the prerequisites for. This ability lasts for 1 minute.