Hexploration Explained

Hexploration
Hexploration is something that we're really working on making up as a system that is fun and enjoyable as well as something that grants some level of benefits, we're currently working on making a new system that works in tandem of the Hexploration system but i'll give a basic rundown of Hexploration right now.

This is a way to explore the world as it progresses, the basic notes for people are as follows

- Hexploration is a use of downtime, meaning you use your stored downtime to adventure.

- XP & GP Rewards are Halved from that of a normal encounter.

- Overland Travel is just movement through a hex, you can move through 2 hexes per day as long as nothing precludes that (Difficult Terrain on a hex prevents you from moving through it as quickly or other effects that might be similar).

- Most of Shinomori is a Jungle Terrain, meaning that it does take 1 day to travel through each hex.

- The above overland travel rules assume you have a 30 foot land speed and are subject to change if you are grouped and going through with a group that has faster speeds or slower speeds (You would use the speed of the slowest person in your group, unless you wanna leave em behind).

- You may clear a hex to remove the chance of encountering creatures on the hex, which does take an 8 hour period which in most cases is a day.

- Hexes may have things inside of them that prevent them from being cleared without having been explored (Monster Nests).

- At the beginning of the IRL month (the 1st of each month) the cleared hexes adjacent to wild tiles (Those tiles that have not been cleared) at reverted to wild.

- You may explore a hex to see if there is anything of interest that you may not have easily seen while exploring through a hex (I.E. a DC 30 Perception Check to find a Gem hidden at the bottom of a small lake) by spending 8 hours exploring, these 8 hours in most cases are a day.

- A small note that not all hexes have things hidden inside of them like the above example's gem.

- Bounties, a new system to help push the hexploration along will be bounties that are put forward, which will involve venturing to locations as a group or solo if you're character is confidant in venturing out alone, or possibly hunting a creature or person in a square who may be hiding in a location with cryptic clues. (I.E. 'Venture to the east until you find a small cavern i'm not so sure how many days out it is... memory isn't exactly what it used to be.') These bounties will have their own rewards set by the person putting forward the 'Quest.'

- Players may also put forward bounties as a way to encourage or potentially put people they dislike in danger if they're so inclined though these don't have pre-determined rewards as the non-player ones do. (I.E. 'I would like it if people were able to venture south from Yartar and clear a path towards the Dragon Den that was recently discovered.')