Dormadu

Alignment: NG

Pantheon: Major Deities

Areas of Concern: Redemption, Healing, Unity

Domains: Community, Good, Healing, Protection, Sun

Subdomains: Cooperation, Home, Education, Agathion, Redemption, Medicine, Purity, Day, Light

Favored Weapon: Longbow, Lucerne Hammer, Bo staff

Symbol: Wall of stone with a hammer rising behind

Sacred Animal(s): Bull

Sacred Color(s): Grey, Yellow

Obedience: Dormadu values the redemptive powers of compassion and patience, and extends them to all who might be capable of good. Offer to heal a stranger of his wounds, either by using the powers granted to you by Dormadu or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of Dormadu that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a grey-and-yellow scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

Lore: Dormadu was originally born as a simple human, back during the age of the Great Darkness. Before the darkness reached her part of the world, she was a simple herbalist taking care of those in need in her small but growing city. As the city grew in size under the tutelage of Abadeus, her work increased as not everything evolved at the same pace, with waterways and medicine not evolving as fast as the city was growing. Dormadu’s services were thus quite in need and she took care of the people while also teaching them how to create medicine and how to use medical herbs.

While the city grew, Dormadu also innovated in many aspects, creating waterways and hospitals in order to assure proper health for the citizens of her city. She also created places of meditation, preaching about the sun and its good effects on one’s body and health. Every hospital had a meditation area that had the sun shining on it almost at all times of the day. On top of that, she used her influence to pull people away from Chikabreek’s and Nenrak’s influences, bringing them back to the Light and kindness.

When the darkness finally came to the walls of her city, she could not just let it slide. She saw first-hand the ravages and horrors caused by Sedona’s minions, seeing good people suffer and die until her thirst for destruction. Thus, Dormadu picked up her armor, lucerne hammer and longbow and started gathering people together to turn back the tide and fight evil. The first few battles she went through and the strength of her convictions gave her the first spark of divinity she needed, using it to bring the sun’s power to all her battles, giving hope to her troops and weakening the dark tides. When she wasn’t fighting, she was healing citizens and soldiers alike, making sure everyone was in good shape to continue fighting and living.

She eventually pushed Sedona’s forces back to their origin, where she faced the cyclops in single combat. Through a harsh battle, she managed to bring down the giant, but instead of landing a killing blow, she offered to redeem herself and join the Light. A mortally-wounded Sedona used this moment to strike down the light-bringer, mortally wounding her as well. But instead of leaving her to die, deities decided to ascend her fully to godhood.

Divine Fighting Technique: See Sarenrae’s Mercy (Except that instead of applying to scimitars, it applies to longbows, lucerne hammers and bo staves. Also, the Weapon Focus prerequisite is one of those three weapons, not the scimitar).