Sidu-rak

 Sidu-rak, The Crawling King 

Alignment: NE

Pantheon: Minor deities: Daemon Harbingers

Areas of Concern: Rot, fungus, insects, swarms, petrification

Domains: Animal, Earth, Evil, Plant

Subdomains: Corruption, Curse*, Decay, Daemon, Fear, Insect, Petrification, Plague

*Requires the Acolyte of Apocrypha trait.

Favored Weapons: Sickle-Sword, Dagger, Ogre hook

Symbol: Bitten rotten green apple with a maggot sticking out of the bite

Sacred Animals: Maggots, roaches, rats

Sacred Colors: Green, brown, black

Obedience: Consume a portion of rotten food and bury the rest in the ground while saying the prayer of equality stating that all life good and evil dies and you, the vermin, remain to clean the mess as existence's humble servants. Gain a +2 profane bonus on fortitude saves against poison and disease.

Lore: About 200 years ago, a being came crawling out of a daemonic rift and started roaming around the walls of Yartar, swallowing and devouring anything in its path, leaving decaying plants and petrified creatures in its wake. It is said that this mass of creatures formed a sole being that could command waves of vermin just like elementalists can control water. The way the creature moved and left only husks of what was behind it made people call it "The Crawling King". It is even said that these living masses of insects could speak! All people could hear though, were mad ravings about the God of Many, which seemed to be their creator. It's theorized that some powerful daemonic being had spawned them. The Knights of Tartarus, as they saw that creature, made a ritual to Dormadu for her protection, and with the help of their deity, managed to banish the daemonic creature back to Abaddon. While the daemon harbinger was banished, it left many spawns behind that the Knights of Tartarus are still battling to this day. The more powerful spawns are known as the Spawns of Sidu-Rak, extremely dangerous swarms that even the Knights hesitate to fight.